Exports
GetGang()
local info = exports['arketype_GangBuilder']:getGang()local info = exports['arketype_GangBuilder']:getGang(playerId)addGangPercentage()
Mis à jour
local info = exports['arketype_GangBuilder']:getGang()local info = exports['arketype_GangBuilder']:getGang(playerId)Mis à jour
exports['arketype_GangBuilder']:addGangPercentage(0.1)exports['arketype_GangBuilder']:addGangPercentage(0.1, playerId)-- Example: Adding loyalty after completing a drug sale
RegisterNetEvent('drugs:sellCompleted')
AddEventHandler('drugs:sellCompleted', function()
-- Add 0.1% loyalty when a drug sale is completed
exports['arketype_GangBuilder']:addGangPercentage(0.1)
end)
-- Example: Adding loyalty after illegal activity with custom value
RegisterNetEvent('illegal:robberyCompleted')
AddEventHandler('illegal:robberyCompleted', function(amount)
-- Calculate loyalty based on robbery amount
local loyaltyAmount = math.min(amount / 1000, 1.0) -- Max 1.0
exports['arketype_GangBuilder']:addGangPercentage(loyaltyAmount)
end)