ox_doorlock
First Step
function IsPlayerInGang(player, filter)
checkgang = false
local job = exports['arketype_GangBuilder']:getGang(player.source)
Wait(30)
if job.gangplayer_name == 'civil' then
return
end
if filter[job.gangplayer_name] and tonumber(job.gangplayer_rank) >= tonumber(filter[job.gangplayer_name]) then
checkgang = job.gangplayer_name, tonumber(job.gangplayer_rank)
end
if checkgang then return checkgang end
endSecond Step
authorised = IsPlayerInGroup(player, door.groups) or nilauthorised = IsPlayerInGang(player, door.groups) or IsPlayerInGroup(player, door.groups) or nilMis à jour
